Walkin gameplay scene with a runner escaping through a city street
Independent game studio · Mobile & PC

Games builtto keep moving.

The studio / 2026

Small team.
Clear intent.
Games with a pulse.

WalkinGames is an independent studio creating games for mobile and PC. We start with a strong playable idea, then build every system around how it should feel in the player's hands.

Our work moves between immediate arcade energy and darker, atmospheric worlds—always with clarity, iteration, and long-term craft at the center.

Selected work / 01—02

Two worlds.
One point of view.

Current production and the next horizon for WalkinGames.

Walkin / Project dossier

Walkin key art featuring a masked survivor beneath the Walkin title
In development

Walkin

Run. Adapt. Survive the city.

A mobile action runner where every street changes the fight. Build your arsenal mid-run, read evolving enemy patterns, and choose the right weapon before the horde closes in.

Genre
Action · Infinite Runner
Platform
Mobile
Focus
Combat · Progression
A lone armored warrior facing a vast skeleton army
Vision project

Duskfall Requiem

Stand against a world being consumed.

A dark fantasy action concept built around deliberate combat, ancient runes, and impossible odds. Duskfall Requiem explores a larger, harsher world for the studio’s future.

Genre
Dark Fantasy · Action
Platform
PC · Console
Focus
Combat · Worldbuilding

Studio direction / No empty promises

The path ahead is
part of the story.

We believe progress is more useful than hype. This is the direction guiding what we build now, what we validate next, and how we grow after release.

  1. Now

    Build the foundation

    Make the core experience undeniable before scaling the world around it.

    • Walkin — core gameplay, combat, and progression
    • Duskfall Requiem — world and systems exploration
    • A focused, repeatable production foundation
  2. Next

    Prove it with players

    Turn promising systems into a cohesive game through testing and iteration.

    • Structured playtests and focused iteration
    • Performance and platform readiness
    • Clear, consistent development updates
  3. Beyond

    Grow with intention

    Ship, support, and use every lesson to make the next world stronger.

    • Bring our first release to players
    • Support and evolve the games we ship
    • Build the next distinct WalkinGames world
Playable first.Systems with purpose.Built for the long run.

Contact / Collaborate

Let's make the
next world.

For partnerships, publishing, press, or simply a good conversation about games—our door is open.

hello@walkingames.com